It becomes clear that he is on an Antarctic base, and through exploration, reading documents and solving puzzles, the player will begin to understand the situation Frank is in.Ĭonarium could be described as a ‘walking simulator’ - essentially, it’s a narrative-driven first-person adventure that offers fairly passive gameplay overall. The player takes control of Frank Gillam, a man who wakes up with no memory and a mysterious glowing device in the middle of his room. In fact, this game serves as an unofficial sequel to that novella. Having read Dan’s effusive review of Conarium, I sought out the Switch port.Ĭonarium is developed by Stormling Studios and inspired by the Lovecraft story At the Mountains of Madness. However, there are works that successfully draw from Lovecraft with strong art direction - Bloodborne comes to mind - but I wanted to try something that adhered closer to his work. This works perfectly with literature, as it forces the reader to imagine these horrors, but that same fright is dulled if overexposed visually, and particularly if poorly designed. WTF The protagonist sounds like Paddington Bear at times.Īs a HP Lovefraft enthusiast, I’ve always thought his work would translate poorly to visual medium as his stories tend to be about indescribable cosmic horrors that incite madness when viewed. LOW An annoying chase sequence sucks the atmosphere out.
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